package com.utc.cards;

public class Constants
{
    public static final String JADE_CARDS_PREFS_FILE = "jadeCardsPrefsFile";
    public static final String DEFAULT_JADE_PORT = "1099";

    public static final String HOST_PORT = "mainContainerPort";
    public static final String HOST_IP = "mainContainerIp";

    public static final String LOCAL_IP = "localIp";
    public static final String GMAIL = "gmail";

    // nom des agents
    public static final String CARDS_HOST_AGENT_NAME = "host-agent";
    public static final String CARDS_HOST_GAME_AGENT_NAME = "host-game-agent";
    public static final String CARDS_HOST_RULES_AGENT_NAME = "rules-agent";
    public static final String CARDS_PLAYER_AGENT_NAME = "player-agent";
    public static final String CARDS_PLAYER_HELPER_AGENT_NAME = "player-helper-agent";

    // Intents utilisés entre les agents et les activity (INTENT)
    public static final String SHOW_GAME = "SHOW_GAME";
    public static final String GAME_NAME = "GAME_NAME";
    public static final String POP_INFO = "POP_INFO";
    public static final String PLAYER_LIST = "PLAYER_LIST";
    public static final String PLAYER_JOIN = "PLAYER_JOIN";
    public static final String UPDATE_SCORE = "UPDATE SCORE";
    public static final String UPDATE_BOARD = "UPDATE BOARD";
    public static final String PLAYER_TURN = "PLAYER TURN";
    public static final String END_OF_TURN = "END OF TURN";
    public static final String DISPLAY_WINNER = "DISPLAY WINNER";
    public static final String CARDS_CHANGED = "CARDS CHANGED";
    public static final String UPDATE_VIEW_TYPE = "UPDATE VIEW TYPE";
    public static final String CARD_NAME = "CARD NAME";
    public static final String CARD_ID = "CARD ID";
    public static final String CARDS_IDS = "CARDS IDS";
    public static final String ADVICE = "ADVICE";
    public static final String LOCK_CONNEXION = "LOCK CONNEXION";
    public static final String PLAYER_TURN_STOP = "PLAYER TURN STOP";
    public static final String SHOW_HOST_GAME = "SHOW_HOST_GAME";

}
